![]() ![]() I think that the development process and making it strategic are a focus of our map design, as well as the different ways we build out new and interesting flavors for ships. Now, when you’re looking at World of Warships, you’re talking about maybe 20 kilometers square. When you look at World of Tanks, for example, you’re talking about a map that’s maybe a kilometer square. So having the compression of space just isn’t really doable. The distances you can fire with a single naval cannon are insane - you can fire something like 20 miles. You’re right, it is a naval combat game, and naval combat is slower and takes place over greater distances. TS: So, the concept of World of Warships being a slower, more strategic game - I don’t know is 100% intentional on our part. Then World of Tanks and the free-to-play genre that followed it sort of was born. And with those sort of small ideas and the historical background they had as a culture - with World War II tank battles and that sort of thing - that was where they started, where they went through and a lot of tinkering went on. ![]() Kislyi has come out and said that he loved the concept of chess and military strategy games, and he thought it would be sweet to make a game of chess but with tanks - and basically make it super impressive and amazing. Their initial idea was, ‘Hey, we should make a game we can easily access with all of our friends. ![]() Trevor Smith, Community Manager, World of Warships: So, Victor Kislyi was part of the original game group where he and a couple of his friends were making video games in a really small sense. As a company that has roots in the turn-based and real-time strategy genres, how did the company get into the free-to-play online scene? G ameSkinny: Wargaming’s been around for a while now - almost 20 years. We recently sat down with Trevor Smith, Wargaming’s Community Manager, to talk about how the company got into the free-to-play online scene, how the team infuses World of Warships‘ gameplay with strategy and authenticity, how real-world ships and operations influence the development process of World of Warships, and how Wargaming is preserving history through charity events, such as their current Battleship Texas in-game event. ![]()
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